Multiplayer
Run Kinemium server/client modes and connect peers with address, port, and auth token.
Multiplayer
Kinemium exposes separate server and client runtime modes.
Local server
zune run game --serverLocal client
In another PowerShell window:
zune run game --clientWith no address/port arguments, the repository documentation states that server/client mode uses localhost defaults.
Explicit address and port
Server:
zune run game --server --address 0.0.0.0 --port 1234 --auth_token your_tokenClient:
zune run game --client --address server_ip --port 1234 --auth_token your_tokenReplication APIs
Kinemium's networking stack includes NetworkService, ReplicatorService, RemoteEvent, UnreliableRemoteEvent, RemoteFunction, and RemoteData.
Prefer the highest-level API that fits the task. Engine-facing networking/replication internals are Canary surfaces and may change faster than remote objects.