Kinemium Docs

Multiplayer

Run Kinemium server/client modes and connect peers with address, port, and auth token.

Multiplayer

Kinemium exposes separate server and client runtime modes.

Local server

zune run game --server

Local client

In another PowerShell window:

zune run game --client

With no address/port arguments, the repository documentation states that server/client mode uses localhost defaults.

Explicit address and port

Server:

zune run game --server --address 0.0.0.0 --port 1234 --auth_token your_token

Client:

zune run game --client --address server_ip --port 1234 --auth_token your_token

Replication APIs

Kinemium's networking stack includes NetworkService, ReplicatorService, RemoteEvent, UnreliableRemoteEvent, RemoteFunction, and RemoteData.

Prefer the highest-level API that fits the task. Engine-facing networking/replication internals are Canary surfaces and may change faster than remote objects.

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